World

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Though the planet our story takes place on is called Earth, there are many differences between it and the world as we know it. This Earth is a mysterious place where not all lands are explored, futuristic technology and ruins of ancient civilizations exist side by side, humans and other creatures of unknown origin intermingle in their daily lives, and the very stability of space and time is often compromised by the strange energies of the Chaos Emeralds, among other things.

The action mostly takes place on a chain of familiar islands, much like the story of so many of the games. We do the best we reasonably can to take the games into consideration when deciding the geography of the planet, but, in all honesty, there's only so much that can be done. The games offer us different glimpses of the world map, always with a different design, so there really is no “correct” structure in existence.

Contents

Islands of the South Seas

It doesn't really have a giant emerald floating around it, but this was the best official image we could find.
Our favored locale is South Island. We've chosen it to be immediately adjacent to the United Federation (and Central City), connected to the landmass by bridge. The reasoning for this is as follows:
  • It was the location of the first Sonic game.
  • It featured varied geography in the very first game, including tropics, forest ruins, two cities, underground aquatic ruins, an Eggman factory-city...
  • Some games have placed Central City and Green Hill (or a Green Hill-like area) immediately adjacent to one another.
  • It's just iconic of the series.

Other primary locations include:

  • The United Federation—Composed of several landmasses, and home to numerous major cities all heavily populated by humans, the UF is a large, influential nation with a powerful military (G.U.N. answers directly to the UF president in times of crisis).
  • Angel Island—The famed "floating island" which drifts through the skies. It's treated as mostly desolate, though there are probably some residents besides Knuckles.
  • Westside Island—Also known as the "Island of Mysteries." Eggman's influence (and damage) are most visible here. It's believed that he established the casino culture of the island, and has polluted it a great deal with his chemical plant and oil-drilling operations, as well. In our story, Westside Island is treated as the dirtier, darker, grittier locale.

Earth, not Mobius

It should be doubly clarified that the world our story takes place in is not Mobius, and that we have no Mobius.

Technology

Technology, like civilization itself, is generally a confusing thing in Sonic's world. We accept pretty much all angles on it from the games, so our RP world is futuristic, yet in some ways old-fashioned. See below.

Examples of advancement:

  • Huge, advanced cities of steel and concrete
  • Futuristic vehicles (Hovering cars, bikes, boards, etc.)
  • Futuristic weaponry (plasma weapons, lasers, fictional beam weapons, etc.)
  • Other futuristic commodities, like volumetric displays, and so on

Yet at the same time, there is also normal technology, and those cities are likely far outnumbered by little rural areas and wilderness.

Examples of datedness:

  • Normal examples of modern technology (TVs, computers, internet)
  • Slightly dated technology (Prop-driven aircraft, clunkier computers, etc.)
  • Realistic vehicles (Cars, motorcycles, airplanes, boats)
  • Realistic weaponry (Firearms, missiles, etc.)
  • Small villages and rural dwellings
  • Dense forests, and all sorts of pristine, untouched wilderness, untapped natural resources, precious stones and metals, etc.

Basically, as treated here, Sonic's world is comprised of both sides of the coin. It's a utopian, untouched, natural world in many ways, yet a very refined, advanced, technologically-driven world in others, depending on which part is observed.

Civilization

Sonic's world is in many ways a "perfect" world, where there are plenty of resources to go around, poverty is probably uncommon (in most places), and there's little reason to be a lawbreaker other than malice or greed (again, in most places). After all, South Island was once quoted as an "island of jewels," and there's literally a sea of oil on Westside Island. Everyone can probably get whatever they need or want with reasonable effort, so the only crime that occurs is generally unlikely to come from necessity or desperation.

As mentioned above, there are parts of the world that are less ideal than others (Westside Island in this story, especially), but keeping in tune with the general feel of the games, they're probably outnumbered by the "nicer" places.