Eggman Empire

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The flag of the Eggman Empire.

The collection of territories controlled by Dr. Eggman, the Eggman Empire only recently moved from being a crazy old man's pipe dream to a political reality.

Territories

For a few months, the vast majority of the world's territories were under direct control of the Eggman Empire. However, since the conclusion of Chapter 4, Eggman has been dethroned, and his sphere of control reduced solely to his capital, Eggmanland, smack in the heart of Central City. The remainder of his forces and facilities are now under control by Chimera.

Effects on economy, environment, etc.

All existing forms of currency were abolished. Dr. Eggman made rings the world's sole currency, and opened banks where individuals could store them, as well as pay taxes. Despite the dissolution of the Empire, rings have thus far remained the de facto global currency.

Eggman also did away with virtually all firearms, seizing and melting them down for raw materials. As such, guns are quite rare now, and there may no longer exist even a single firearm-manufacturing factory in the entire world at present.

A recruiting poster for the Eggman Empire.

Eggman began mass construction of factories, mines, refineries, and chemical plants during his reign. Air quality became abysmal in areas where construction was heaviest (usually around or inside cities, where there is a higher population to use for labor), but conditions have since been improving.

Public safety is still pretty terrible around cities and areas with rich natural resources, which were hit hardest. It is common for roads to end abruptly in pits and construction sites, for buildings to be halfway knocked down to make way for new roads or construction, or for fire to have been employed to level sections of forest. Naturally, Eggman's factories are not known for their thoughtful employment of handrails or safety banisters. Caution signs are used, though. Sometimes.

Military

Recognizing that controlling everyone with robots (or, alternatively, putting everyone inside of robots) is impractical—for now, at least—Eggman has created his first non-robotic military, the Eggman Army. The Eggman Army recruits those willing to be loyal to Dr. Eggman and carry out his orders and decrees. Though the army answers directly to Dr. Eggman himself, he leaves the minutia of its operations to robots. He probably doesn't really consider the army all that useful, valuing his robotic armies much more, but it is a way to keep people in line, drive propaganda and his cult of personality, and give the populace motivation to serve him.

Members of the Eggman Army are offered perks, decent pay, and "Eggman Emblems" for destroying enemy assets, capturing and turning in members of opposing factions, and providing useful intelligence. These tokens may be used to purchase items from a rewards catalog ranging from waffle makers to rocket launchers. (Safety is not of particular concern in the Eggman Army.)

Standard-issue equipment for Eggman Army troops is as follows:
A propaganda poster displaying the uniform of the Eggman Army.
  • Jumpsuit. The standard-issue jumpsuit comes in a variety of colors, each signifying a different rank or role. The standard troop uniform is grey, while low-ranking officers wear red and high-ranking officers wear black. Yellow is reserved for emergency and maintenance crews. All versions feature yellow/black caution stripe details on shoulders and sleeves, and black lining. Sleeves may be rolled.
  • Boots and gloves. Black, white details, clearly Eggman-inspired.
  • Goggles. Features hideous yellow lenses. Provides a heads-up display (HUD) with pertinent information — or, at least, that was the idea. They proved too expensive, so most are now just unfashionable safety goggles with little meaningful function.
  • Belt. Has a gold-colored buckle shaped like the Eggman Empire emblem. Comes standard with an attached stun baton holster.
  • Telescoping stun baton. Simple, but fairly potent. Cheaply constructed; may be used effectively for bludgeoning, but don't expect it to ever retract again. Features a sharp spike on the end for poking through thick jackets, fur, or whatever else may stand in the way. Largely useless against most of Eggman's robots, and you can rest assured it was designed that way.
  • Identification card. Nothing special. Allows access to restricted areas dependent on rank and need, and serves a variety of completely dull functions. Usually comes with a spring-loaded retractable clippy thing. (So fun.)
  • Helmet. Not! The uniform was originally supposed to include a helmet, but it was decided that there are too many species with too many weird head and ear shapes to accommodate. Eggman isn't particularly concerned about his troops' safety, anyway. High-ranking officers do get a fancy black cap, though.