Difference between revisions of "Injury"

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Revision as of 19:40, 18 April 2010

This rule in a nutshell:
You don't have to worry about being overly realistic and medical with injuries your character sustains, but they should still affect his or her ability to keep fighting.


Let's get to the point, here. Most Sonic characters have tiny bodies, unrealistically wiry skeletons, and gigantic heads with features so big that, if they were shot anywhere, there's a 50% chance it'll be in the eye. That said, we do not handle injury overly realistically here. The issue of your character ever being shot in the pancreas will not come up. (I don't even remember where the pancreas is or what it does.) However, at the same time, we don't treat it the way the games do; characters don't spew rings everywhere every time they get hit or insta-die when pin-pricked while not holding rings.

Instead, most all characters are assumed to be fairly resilient. Some may take less punishment than others before going down for the count, but none will be as fragile as real-life human beings. Character death will be uncommon, and recovery time from injury will be fast.

Here are some general guidelines.

  • Blunt impact wounds are handled in a kind of video-game-like way. Particularly tough characters may shake off those ridiculous "hit by a truck" injuries without a whole lot of ill effect, while normal or weaker characters will likely be KO'ed, but not killed.
    • Even tough characters will soon succumb after enough abuse, but again, blunt impact will almost never be treated as potentially lethal except in the most ridiculously extreme cases.
  • Gunshot wounds are handled pretty much like in video games, with a dash of realism added. There will be blood, and any unprotected part of the character struck will be adversely affected (i.e. an arm may become much less usable, or a character may be left limping or unable to walk). However, given how tiny the characters' bodies are, it's assumed that the bullets usually just "shatter" on impact, and do not penetrate, because frankly, there's no room in most Sonic characters.
    • That said, if a character of normal toughness is shot in the head from a normal range with a normal, small firearm, expect it to be an instant loss of consciousness, but not necessarily something lethal.
    • If a character is shot many times, or from point-blank-range, however, it is possible (or even highly likely) that the wounds will be treated more realistically, and the character may die.
  • Cuts and gashes are handled pretty much like gunshot wounds. There will be blood, and the character's performance will be affected, but lethality will be mostly played down. (Making any throat-slashing psycho characters is probably ill-advised in the first place. This is a Sonic RP, for cryin' out loud!)