You know how enthusiasm for the RP has been kinda down as a whole, even with the new storyline and everything. Maybe it's just the season, maybe it's just fatigue, I dunno. I'm losing that loving feeling, myself, sometimes. For example, yesterday, I was going to post as Sonic. I could really hardly bring myself to do it, so I barely did. You've got like, one blue line in there. Then, after that, I had arranged to have John handle the next transition post, but he got busy for a while, and I didn't know when or if he was coming back, and I just wanted things to move forward. It was then that I found myself possibly writing a third NPC post in a row.
Aaand, I said,
not happening. The day I NPC triple-post is going to be the day I
don't post. Fortunately, Kazz and Sheff were around, and they both volunteered to do it. They seemed rather eager to, actually.
This very small, innocuous thing got me thinking. I think, as a rule of thumb, any RPer is generally eager to do stuff, or they wouldn't be in RP. Sometimes they're eager to just follow a story, sometimes not, but usually, creative writers are always eager to
create. Inactivity follows when creativity wanes. But, at the same time, if you let people command a predefined story, it can lose its direction unless closely supervised, or they can
worry about messing it up even when there's little chance of doing so.
Excessive supervision and worrying do not belong in RP. Those things are not fun. Worrying about messing things up. Not fun. Having rigid structure, typically not fun. Sentence fragments, bad. Using them anyway.
The point I'm getting to is that RP needs more freedom to be reliably fun for everyone, and to spark that "imagination" that caused most of us to start RPing in the first place, but you can't have absolute freedom in an RP that is based on a series because there's always a risk you'll mess something up in a way that others will find unpalatable. We didn't care about fan-RPing series' into the ground as kids, but now that most of us are older, we'd feel stupid fanonizing the utter crap out of something. So, I'm personally ready to try an original RP with no boundaries.
We've talked in the past about how we'd never be able to recruit for an original RP with no ties to an existing series, but... look at how many fantastic recruits we're getting nowadays for this Sonic RP, anyway. No offense to newer folks (Franky, you're awesome, even though you're technically not new), but we're just not getting that many apps nowadays, and even fewer that are actually remotely acceptable. So, I'm thinking, hey—let's just start something new on the side, not worry about recruiting for it for a while, and see what we can do on our own with a smaller group, anyway.
Here's where the idea starts.
[20:59] Matt: Well, I was just thinking about what Amanda said about it being so difficult to come into a preexisting world, and, y'know, no matter what you do, that will eventually become a problem as you get story arcs under your belt, but...
[21:00] Matt: What if you had an RP that didn't /start/ with a defined world? What if you had an RP that began with the history of the world as a big unknown, with no one even sure of their own past, and built an RP and its world off of pure, cooperative improvisation?
[21:00] Matt: Revolving around that mystery.
[21:00] Diluss: /WHAAAAAT/
[21:01] Kazz: That could be kind of interesting
[21:01] Kazz: I think it might be easy to misstep, but could be interesting.
[21:01] Muffin: Woah
[21:01] Muffin: That could end up being seriously cool
[21:01] Matt: I guess something like that would have to have some ground rules so that Joe Newbo doesn't come in and reveal his character to be the world's god
[This comment was made when I still thought we'd still be recruiting at first.][21:01] Matt: God-demon
[21:02] Matt: From ten million years ago
[21:02] Matt: But still
[21:02] Kazz: Robot-antichrist
[21:02] Matt: I mean, I think some outrageousness might be welcome, if you think about it. Just bending and flexing with things as they go.
[21:02] Kazz: But yeah, I think that could be kind of neat.
[21:02] Matt: Building a world and its geography just based on what people make up as they get there in RP.
[21:02] Matt: And its technology.
[21:03] Matt: Talk about some sparse starting character profiles, too.
[21:03] Kazz: Heh.
[21:03] Diluss: how do you mean sparse
[21:03] Kazz: Y'know, the more you say the more I think it's interesting at the very least.
[21:04] Matt: Just so many unknowns. No history, no definitive origins or anything.
[21:04] Diluss: hm
[21:04] Matt: Maybe not even ages known.
[21:04] Diluss: ...
[21:04] Diluss: whooooooooa I JUST
[21:04] Diluss: GOT WHAT YOU SAID
[21:04] Diluss: you mean like
[21:04] Diluss: everyone wakes up with no idea of where they came from?
[21:04] Matt: Practically.
[21:05] Diluss:
http://zombiedog.spindash.net/stuffnjun ... whaaat.gif----
[21:15] <Matt> See, here's the one critical thing about the idea, though.
[21:15] <Matt> It really does involve some very old-school methods, like, from the Days of Antiquity.
[21:15] <Diluss> what kind
[21:15] <Kazz> Mm?
[21:16] <Matt> Unless it's scripted (which defeats the point of the spontaneity), it doesn't have much in the way of a guiding hand. Unless people make things up as they go, and unless virtually everybody is creative in some way, the story would just sit there.
[21:16] <Matt> I mean, imagine the first thread right now if no one made anything up, or if everyone relied on one or two people for their information.
[21:16] <Matt> Wake up... somewhere...
[21:16] <Matt> hm
[21:16] <Matt> well, what do I post
[21:16] <Diluss> sit around
[21:16] <Diluss> comment
[21:16] <Kazz> That's what I meant by 'or a catastrophe watiing to happen', yeah
[21:16] <Diluss> sit around more
[21:17] <Matt> That said, the key to giving people the urge to be creative is to give them freedom.
[21:17] <Kazz> For what it's worth, I think at least I'm more reluctant to post when there's an actual point to be working towards because I always feel like I could accidentally run it off into Bolivia
[21:17] <Matt> But the key to allowing that freedom to not result in a million clashes of different ideas is for people to individually share their ideas with each other somewhat, too, rather than everybody trying to write their own story willy-nilly.
[21:18] <Matt> So I think if we had sort of a utopian situation of sharing and spontaneity, it could work
[21:18] <Diluss> how might
[21:18] <Diluss> that work out
[21:18] <Matt> Probably easier than it sounds!
[21:18] <Matt> I just sort of imagine those times when I come to you and I'm like, "Oh, what if [x] happens"
[21:18] <Diluss> said matt, chirpy and optimistic in the face of reason and all history
[21:19] <Kazz> Keep everyone in line with threats of violence?
[21:19] <Matt> And you're like, "heck yeah, and what if this too"
[21:19] <Matt> And then we have cooperatively come up with something
[21:19] <Matt> And help each other make it happen
[21:19] <Diluss> do we all just talk to you
[21:19] <Diluss> or to other people
[21:19] <Matt> No, please no
[21:19] <Matt> other people
[21:19] <Diluss> hahah ok
[21:19] <Matt> gosh
[21:19] <Matt> no
[21:19] <Matt> leave me alone
[21:19] <Matt> (I kid)
[21:19] <Kazz> With dreams and rainbows.
[21:19] <Matt> (but really, other people)
[21:21] <Matt> I guess the most important thing to the success of something like this, in my opinion, would be that there is no wrong move, and that everything can be adapted, since it is a blank slate.
[21:21] <Diluss> like a giant game of Let's Pretend
[21:21] <Matt> That really does get back to the heart of RP, huh.
[21:21] <Kazz> I just wonder how well it would work if it actually attracted people.
[21:21] <Matt> I think it'd probably work best with just us at first.
[21:21] <Diluss> oh gosh
[21:21] <Matt> Not... even trying to recruit anyone.
[21:21] <Diluss> do you know
[21:21] <Diluss> what would be the best
[21:21] <Diluss> a map
[21:21] <Sheff> We'd have a much wider audience.
[21:21] <Diluss> that is just a huge
[21:21] <Diluss> black
[21:21] <Kazz> Because we at least vaguely know how eachother work, yeah.
[21:21] <Diluss> screen
[21:21] <Diluss> with a tiny starting point
[21:22] <Diluss> and every once in a while it gets updated
[21:22] <Diluss> like the Fog of War in age of empires
[21:22] <Matt> That's actually pretty cool.
[21:22] <Kazz> Slowly expanded upon, like games that only fill in the map once you've been there
[21:22] <Diluss> yes!
[21:22] <Matt> That would be the knees of the largest and most angry bees
[21:22] <Greens> cheats: blacksheepwall
[21:22] <Diluss> like
[21:22] <Kazz> (all I can think of are the dungeon-floor maps in the vast amounts of Mystery Dungeon games, but yeah, same idea)
[21:22] <Diluss> like the most fuzzy, ornery bees
[21:23] <Diluss> all bristling and buzzing
[21:23] <Diluss> threatening to sting the crap out of you
So, in summary, the tenants of the concept that we have to start with, that I want to gauge your collective feelings about:
1. Everyone creates the story as they go. It is old-school RP. The story may get contrived and confusing, even, but everyone contributes, and hopefully everyone has fun.
2. We still try to work with each other to counteract the bad stuff. Collaboration is key to avoiding the contrivance and confusion, but independence is important for freedom and spontaneity. A healthy mix of both working together and doing our own thing unpredictably, I think.
3. The world is an unknown. No one really knows what's over that next hill. As John was suggesting, if there was a map, it'd be like in a video game, where anywhere you haven't walked yet is blacked out. These areas will be made up as we RP, by the RPers, and its structure may be crazy.
4. The characters have no recollection of their histories at the beginning. They may know their names, and they will definitely have personalities, skills, likes, dislikes, etc., but they won't really know why. We discover and make it up as we go.
5. This means no character profiles necessary at first. Sure, make a picture. Make up a name and some rudimentary stuff if you want to. But, I think that for a story like this to succeed, it is important for characters to be able to appear without premeditation, as they are needed. Situation calls for a new character? Throw one in.
Those five things are what I believe are very important to this concept working. It's not complicated, really. It's just the utter definition of freeform. There are still some side concerns, things that we discussed lengthily last night (such as what the general theme and tone of the RP would be, level of fantasy, races and species of characters, level of technology, and a million other cans of worms), but those are things I think we can worry about later. I know the theme/tone/styling of it will probably be the clincher for some people, but right now, I'm just wanting to see what everyone thinks about this formless concept.
Thoughts?