Sonic Spindash Role-Playing
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Having a hard time keeping up with things this last thread?
http://sonic.spindash.net/forums/viewtopic.php?f=3&t=53
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Author:  Admin [ Fri Jul 16, 2010 12:07 pm ]
Post subject:  Having a hard time keeping up with things this last thread?

Things have been a little rough in this last thread. We've had a lot of characters mashed together and, like with virtually any style of RP, keeping facts straight is a little difficult. I want to make it known that I am aware of the plight, and the general difficulty of keeping facts straight, posting, getting noticed by other characters, etc., and I'm not just sitting on my hands saying "deal with it" or anything.

I'm not entirely sure what we're going to do about it yet, but what I think the first step is to get these characters divided up into two or more groups. Honestly, I wouldn't mind three groups, or even more, if the opportunity arose and there were enough characters with the proactive nature required to drive their sides of the story. I'm not suggesting hokey-butt Sonic Heroes teams or anything, but just... trying to forge some sort of character bonds, and relationships, friendships, general associations, stuff like that. The cast needs a reason to stick together, but not in such a large, tumultuous mass of pandemonium.

So, here's a thought. Be considering who it'd be fun to have your character grouped up with for a while. It's like one of those moments when you're forming parties in an RPG. Nothing is concrete, and things will change and flow organically, I'm sure, but for now, I think it'd help to pitch some people together and get them out there on the move, having their own little adventure.



As for what's going to happen next: We're at a bit of a turning point in the story. There are a few options on the table, and I'm trying to decide how much of a plot twist (or lack thereof) I want to smash the story with. Part of it may require a player for a new character. I'm not sure who to turn to for this, or if it's something I might need to handle for a little while, but if you're feeling adventurous (and maybe a little antagonistic), and think you have the free time to handle a character everybody will want to beat up on, sling me an IM and we'll talk.

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