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Sonic Spindash RP is closed.

Founded 05/25/2002 by three friends; ended 09/19/2012.

It pains me to say this, but we're done. Thank you to those who have participated and followed along these many years. We had a lot of fun, and your contributions will be remembered for a long time to come.

Strangers and visitors of the future, please respect what is ours. If there is anything in the form of writing or rules you'd like to borrow for your own RP, please e-mail me on the gmail account "onsoku" for permission. Chances are I'll grant it if you are a nice, intelligent person, and agree to just a few small stipulations regarding proper crediting method. But please, leave our characters alone.All fan-made, original, non-SEGA characters, character art, and concepts remain property of their respective creators. Please show respect and don't try to take any of them for your own use.

I hope that some of us will be able to move on and have some more fun writing hobbies in the future. No matter what, we'll stay in touch, and this group will live on, even if it has nothing to do with RP.

I love you guys. God bless.

-M


It is currently Fri Jul 24, 2015 10:36 pm

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 Post subject: To Slick's gang
PostPosted: Wed Jan 12, 2011 6:07 pm 
More like adMAN

Joined: Thu Oct 15, 2009 5:32 pm
Posts: 397
Rings: 2
I'm sure you guys remember David's character, Slick, who was supposed to be the leader of the group featuring Coop, Tracer, and Archer. As you know, life tied David's shoestrings together, dumped a bucket over his head, and shoved him down a flight of stairs. David is out of the mix, probably "permanently" as far as RP timeframes are concerned.

This mean's there is no Slick. Coop has been kind of filling the leadership role, but his appearances have been labored and without any Archer/Tracer presence for the most part, excluding scant cameos. So, his whole side of the story has basically turned into the Coop Show.

I think this is because David was at the conceptual hub of this idea, and now, there's nothing really left to hold its individual components together and make that story happen. Ben, Rachel, I know you guys recently got new art for Archer and Tracer, but I haven't heard you talk about involving them in the story, and a whole thread has gone by with Coop basically getting beat on by various people with no backup or other involvement. (FYI I'm not asking or hinting for it now—the thread is over and about to close.)

I think these characters need to be repurposed. The Slick's Gang story is quickly going down the crapper. I personally think Coop is too interesting of a character to let go down with the ship, so I want to find a role for him in the story somehow. I think the others could be, too, but we haven't really seen them much.

Suggestions are welcome.


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 Post subject: Re: To Slick's gang
PostPosted: Fri Jan 14, 2011 9:15 am 
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Joined: Sat Feb 13, 2010 3:29 pm
Posts: 480
Location: SPACE. DERP SPACE.
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Sheriff Jack
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Rings: 9
It's my fault. I didn't think to check for Coop, I thought someone would have mentioned it if there was opportunity to play. I'm sorry. I don't want to see the characters fall off the face of the earth. I really do like the character's and would like to keep them/re purpose them. But I don't have any ideas. I'm not very good with the planning thing, so I don't think I'll be much help in this regard... I'm open to anything though.


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 Post subject: Re: To Slick's gang
PostPosted: Fri Jan 14, 2011 11:59 am 
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Joined: Tue Sep 07, 2010 10:42 pm
Posts: 170
Location: Texaaas, arr.
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To be honest, Matt, what I was gonna propose was for Coop and the gang to posssiiiiblllyyyyy be enlisted by Vince as a part of his -underground crew-, but seeing as how G.U.N. got to the bird first in recent posts, I'm not entirely sure if Vince has the reach necessary to keep anything from detaining the eagle for a long time. Plus, I don't think I know enough about the gang to begin with to really try to get them on as 'hired goons' of a sort, so... Not sure if it's something they would really go for or what.


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 Post subject: Re: To Slick's gang
PostPosted: Sat Jan 15, 2011 9:02 am 
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It's an idea that has potential. Certainly more then what I have. The group has potential as mercenary of a sort. But how something like that would require some kinda of transition, Its a bit off from where they're currently aimed.


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 Post subject: Re: To Slick's gang
PostPosted: Sat Jan 15, 2011 10:58 am 
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Joined: Tue Mar 02, 2010 8:22 pm
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I think that Coop's capture could potentially lead to involvement for Tracer and Archer, if they had any sort of motivation to rescue him. As for their motivation in the grand scheme of things, I don't know about Tracer, but Archer is a greedy little thief. He's still interested in the emeralds.

He may have the motivation to lead a caper in an attempt to take the Emerald out from under Vince's nose(This could lead to direct contact with Vince, where he can then buy their loyalty if that be where the chips fall. Get it? Casino pun!), should he somehow convince Tracer to help. Or simply participate in it, if they did decide to break Coop out of GUN custody...

As far as what Tracer and Archer are doing right this minute... I don't know. I don't know if Coop gave them any kind of heads up on anything prior to current events.


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 Post subject: Re: To Slick's gang
PostPosted: Sat Jan 15, 2011 12:20 pm 
five batmans
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Joined: Mon Jan 18, 2010 9:17 pm
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Good thoughts. If they do want to spring Coop, then it could even lead to some investigative work on their part if they're not sure where he's been taken. (Which in turn may mean some non-combat RP featuring the characters for once. Well, maybe non-combat. Depends on how well their interactions with the other characters while investigating go... yeah, actually, that'd probably be combat. BUT WITH DRAMA FIRST.)


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 Post subject: Re: To Slick's gang
PostPosted: Sat Jan 15, 2011 5:25 pm 
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Joined: Mon Jan 18, 2010 9:28 pm
Posts: 599
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Hey, are you talking about changing the whole team's goal, or just changing their… modus operandi, or structure?


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 Post subject: Re: To Slick's gang
PostPosted: Sat Jan 15, 2011 6:35 pm 
five batmans
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Joined: Mon Jan 18, 2010 9:17 pm
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Juke
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• NPCs as needed
Rings: 18
Whatever makes things work.


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 Post subject: Re: To Slick's gang
PostPosted: Sat Jan 15, 2011 7:40 pm 
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Joined: Sat Feb 13, 2010 3:29 pm
Posts: 480
Location: SPACE. DERP SPACE.
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Rings: 9
I'm up for whatever will get the characters more face time.


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